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50 Quick-Play Articulation Games
Ages: 5-10   Grades: K-5

Get a wide variety of articulation games for one low price!  The games are easy to play and provide a fun way for students to practice their skills.   

Outcomes

  • Articulate consonant sounds and their blends in all positions of words
  • Establish articulation skills at word and sentence levels
Book
#1024
$39.95
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CD*
#2024
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*The CD contains the complete book.  All pages are printable.
** This is an eBook that can be downloaded and installed on your computer immediately after purchase.
   Click here for more information on Digital Downloads.

More than 50 games in one big book gives you lots of teaching options:

  • 50 game paths with the words printed on them
  • directions for 15 card games
  • reproducible, "make your own," stimulus cards for the card games have all of the sounds in initial, medial, and final positions
  • directions for 11 non-competitive games
  • generic fill-in game board
  • color-in, motivational reinforcement page
  • adapt all of the games for word, phrase, or sentence level
  • reinforce all the consonant sounds and their blends
  • easily customize many of the games using your own stimulus items
  • play with one student or several students
  • great for take-home activities

Train articulation of these sounds:  

  • p,b,m
  • k,g
  • t,d
  • f,v
  • voiceless and voiced th
  • sh, ch, j
  • l, l-blends
  • r, r-blends
  • s/z
  • s-blends

Copyright © 2003

Components
180 pages
  • Impairment in phonology and speech production impedes the development of effective communication, language, and/or speech (Taylor-Goh, 2005).
  • Speech sound intervention should facilitate correct productions across word positions and linguistic units (Bernthal & Bankson, 2004).
  • Speech sound intervention involves facilitation of newly-acquired articulation abilities to a variety of speaking, listening, and literacy-learning contexts (ASHA, 2004).

50 Quick-Play Articulation Games incorporates these principles and is also based on expert professional practice.

References

American Speech-Language-Hearing Association (ASHA). (2004). Preferred practice patterns for the profession of speech-language pathology [Preferred Practice Patterns]. Retrieved March 6, 2009 from www.asha.org/policy

Bernthal, J.E., & Bankson, N.W. (2004). Articulation and phonological disorders. Boston: Allyn and Bacon.

Taylor-Goh, S. (2005). Royal college of speech & language therapists: Clinical guidelines. United Kingdom: Speechmark.

Author(s)

Barb Truman, Lauri Whiskeyman

Biography

Lauri Whiskeyman, M.A., Ed.S., CCC-SLP, and Barb Truman, M.A., CCC-SLP, are speech-language pathologists who worked with children in preschool through high school before joining the product development team at LinguiSystems.  While at LinguiSystems, Lauri and Barb wrote and edited products, fielded questions from customers, and staffed booths at conventions.  Lauri is currently a speech-language pathologist working with students in preschool through middle school.  Barb is currently enjoying her role as a stay-at-home mom, allowing her to spend precious time with her husband, adopted son, mother, and other family members.

Lauri and Barb are also co-authors of No-Glamour Articulation; No-Glamour Articulation Cards; 10 Quick-Play Folder Games Associations; 10 Quick-Play Folder Games Associations (Spanish/English); 10 Quick-Play Folder Games Concepts; 10 Quick-Play Folder Games Concepts (Spanish/English); 50 Quick-Play Articulation Games; Scissors, Glue, and Vocabulary, Too!; and Spotlight on Articulation.  Lauri is also author of LanguageBurst, and Barb is also author of Barnaby's Burrow and co-author of The Auditory Processing Game.

Introduction

50 Quick-Play Articulation Games is just that—50 quick, easy-to-play articulation games for children in kindergarten through 5th grade.  The game paths cover the following 21 phonemes:

  • p, b, m
  • k, g
  • t, d
  • f, v
  • voiceless and voiced th
  • sh, ch, j
  • l, l-blends
  • r, r-blends
  • s/z
  • s-blends

We wanted to give you many games to play with your students, so along with the 50 game paths, we have included directions for 15 card games as well as directions for 11 non-competitive games.  As with the game paths, the card games and non-competitive games can be played with one student or several students.

In compiling the card game decks, we concentrated on curricular resources and words from everyday life.  Using the words your students need to know will better equip you in helping your students meet their curricular goals.  You can also use the card grids as is for drill, or copy them and send them home for practice.  They include cards for the initial, medial, and final positions of all sounds listed above in both single and multisyllable words. 

To create a 52-card deck, you'll need to copy one grid four times, or copy four different grids, depending on your students' needs.  Each card has a small circle in the corner.  Color-code your cards by coloring the circles different colors.  For example, color all of the circles on one grid red, the next grid blue, etc.  Then cut apart the cards.

In addition, we have included a generic game path for you to create your own game and a page with stars to use as a motivational, fun sheet for students to color as they practice their articulation.

Your students will have fun, and you'll enjoy the variety in 50 Quick-Play Articulation Games.

Barb and Lauri