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50 Quick-Play Grammar Games
Ages: 6-10   Grades: 1-5

Develop correct grammar with group interaction in 50 fun games!  The games cover a broad scope of grammar skills and are easy to set up and play.    


  • Correctly use plurals, pronouns, prepositions, and verb tenses
  • Feel confident about using grammatically correct speech
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** This is a Cloud E-Book that is accessible from any device with Internet access. .

Fifty games in one big book give you lots of teaching options:

  • reinforce many different skills
  • games at two difficulty levels for each skill
  • use the games for therapy, learning centers, and take-home activities
  • goal-driven stimuli for two to three players
  • many of the game boards can be customized with your own stimulus items

Creative game themes like Creature Features, Pile It On!,  and Storm the Castle keep students engaged in learning grammar.  Teach these grammar skills:   

  • Subject/Verb Identification
  • Sentences/Fragments
  • Regular and Irregular Plurals
  • Possessive Nouns
  • Subjective, Objective, and Possessive Pronouns
  • Prepositions
  • Comparatives/Superlatives
  • Noun Verb Agreement (is/are, has/have, was/were)
  • Wh- and Interrogative Reversal Questions
  • Present Tense, Past Tense, and Future Tense Verbs (regular and irregular)
  • Contractions
  • Adjectives
  • Adverbs
  • Negatives

You will need different-colored game tokens, dice, and game chips to play the games.  Distribute the games as printed, or color and laminate them for future use. 

Copyright © 2003

178 pages

Your products are extremely well written and give great results.  I'm teaching ESL children who are having great difficulty with grammar.  I know these curricula will benefit my students. 

Nancy A. Harrington-Davis, Teacher
Orlando, FL

  • Grammar, discourse structure, and metalinguistics are all connected to reading achievement and are required for text comprehension (ASHA, 2001).
  • Speech-language pathologists (SLPs) should scaffold their instruction of syntactic structure to help students express complex thoughts coherently (Nippold, Mansfield, & Billow, 2007).
  • Children with language disorders often struggle with expository text and produce shorter and grammatically simpler sentences (Nippold, Mansfield, & Billow, 2007).
  • Special educators, including SLPs, need to engage children in language arts activities that are non-threatening and appealing in order to facilitate student motivation (Sanacore, 2005).
  • A study by Feng and Powers (2005) found that grammatical mini-lessons targeting students' error patterns resulted in improved short- and long-term accuracy.

50 Quick-Play Grammar Games incorporates these principles and is also based on expert professional practice.


American Speech-Language-Hearing Association (ASHA). (2001). Roles and responsibilities of speech-language pathologists with respect to reading and writing in children and adolescents. Retrieved August 3, 2009, from

Feng, S., & Powers, K. (2005). The short- and long-term effect of explicit grammar instruction on fifth graders' writing. Reading Improvement, 42(2), 67-72.

Nippold, M.A., Mansfield, T.C., & Billow, J.L. (2007). Peer conflict explanations in children, adolescents, and adults: Examining the development of complex syntax. American Journal of Speech-Language Pathology, 16, 179-188.

Sanacore, J. (2005). Increasing student participation in the language arts. Intervention in School and Clinic, 41(2), 99-104.


Paul F. Johnson


Paul F. Johnson, B.A., develops products and software for LinguiSystems.  He is the author or co-author of many LinguiSystems products, including titles in the Spotlight, 50 Quick-Play, and No-Glamour series.  He has particular interests in developing critical thinking, social, and communication skills in children and adults and feels that solid written and verbal communication skills are not only essential to social and career success, but lead to more fulfilling lives and relationships.

He lives in rural Illinois with his amazing wife, and their three ridiculous children.  In his spare time, Paul reads a lot, plays the guitar, and is an avid gardener and cook. 


Winters in the Midwest are l-o-n-g.  There are years when we are stuck indoors for the better part of seven months, and that's an awful lot of time to spend together as a family.  In addition to watching TV and reading, I have always spent a good portion of that time playing games.  My three siblings and I spent many winter hours playing (and arguing) over Monopoly, Payday, Yahtzee, The Game of Life, and even The Mad Magazine Game.  Now, as my own children grow (along with our game collection), we also pull out the board games when the weather turns nasty.  It's been fun to watch my children move from Hi-Ho Cherry-O and Guess Who? to Mancala, Hangman, and Monopoly.  And as our game collection has grown (far beyond the shelves originally dedicated to it), so has our desire to find new games to play and new ways to play familiar games.  My love of games and passion for learning naturally led me to create educational games for LinguiSystems.  This book is an outgrowth of those interests.

Educational board games are often expensive and sometimes limited in scope.  School materials budgets aren't getting any more generous and value is an important consideration when making a purchase for the classroom or therapy setting.  My goal in writing this book is to provide educators with a wide variety of game types in many different skill areas for a reasonable price.  These games can be used exactly as they are printed (some photocopying may be required), or you can photocopy the boards, color them, laminate them, and store them in file folders for repeated use.  These games make great additions to learning centers or as take-home activities.  As with any tool, every professional who picks up this book will use it differently.

50 Quick-Play Grammar Games is designed to reinforce a variety of basic grammar skills.  At least two games are included for each skill in the book, and two different skill levels are addressed within each skill area.  For example, the first game in the Subject/Verb Identification section addresses very basic skills appropriate for early elementary students.  The next Subject/Verb game requires students to use slightly more advanced skills and would be appropriate for use with middle elementary students.

I hope you and your students enjoy playing the games in this book, and that your time together not only results in increased grammar skills for your students but also in positive social interactions for everyone involved.  Maybe I should put that thought another, simpler way . . . "Have fun!"