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Question Card Games
Ages: 7-11   Grades: 2-6

Four stimulating, interactive card games teach students how to form questions and which type of question to ask to get specific information. 

Outcomes

  • Transform simple statements into wh- questions
  • Confidently ask pertinent questions in the classroom
Game
#37517
$45.00
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Games like Match and Ask, Question Pairs, Making a Statement, and Question Challenge give students several ways to practice asking relevant questions.  As their confidence increases, they'll find it easier to ask pertinent questions outside the therapy room.

The games consist of a:

  • 75-card deck of illustrated Item Cards
  • 50-card deck of Question Cards

Each of the illustrated Item Cards depicts a situation and has a sentence that can be transformed into a who, what, when, where, or why question (e.g., Dad likes to sit at the kitchen table.).  Each Item Card also has prompts to formulate two wh- question forms (e.g., Where does Dad like to sit?  Who likes to sit at the kitchen table?).  An answer key on the back of each card lists appropriate questions for the illustration.  The Question Cards are divided into Who, What, Where, When, and Why and are used for strategizing in the games. 

The Item Cards have other therapy uses—use them for straightforward instruction, practice of language skills, or incorporate them into other games. 

Copyright © 2004

Components
75 4¼" x 5½ " double-sided, coated picture/stimuli cards; 50 playing cards; instructions; vinyl Velcro® bag
  • Grammar, discourse structure, and metalinguistics are all connected to reading/writing achievement and are required for text comprehension (ASHA, 2001).
  • Children with expressive language disorders frequently have problems developing literacy skills and require specific instruction to acquire reading and writing skills (Taylor-Goh, 2005).
  • Both comprehension and production should be considered in all areas of grammar.  Particular attention should be paid to syntactic movement, especially wh- questions (Taylor-Goh, 2005).
  • Wh- questioning and responding is a heavily relied on method of teaching and learning that affects the child academically, linguistically, and socially (Parnell, Amerman, & Hartin, 1986).

Question Card Games incorporates these principles and is also based on expert professional practice.

References

American Speech-Language-Hearing Association (ASHA). (2001). Roles and responsibilities of speech-language pathologists with respect to reading and writing in children and adolescents [Guidelines]. Retrieved March 9, 2009 from www.asha.org/policy

Parnell, M.M., Amerman, J.D., & Hartin, R.D. (1986). Responses of language-disordered children to wh- questions. Language, Speech, and Hearing Services in Schools, 17, 95-106.

Taylor-Goh, S. (2005). Royal college of speech & language therapists: Clinical guidelines. United Kingdom: Speechmark.

Author(s)

Paul F. Johnson

Biography

Paul F. Johnson, B.A., develops products and software for LinguiSystems.  He is the author or co-author of many LinguiSystems products, including titles in the Spotlight, 50 Quick-Play, and No-Glamour series.  He has particular interests in developing critical thinking, social, and communication skills in children and adults and feels that solid written and verbal communication skills are not only essential to social and career success, but lead to more fulfilling lives and relationships.

He lives in rural Illinois with his amazing wife, and their three ridiculous children.  In his spare time, Paul reads a lot, plays the guitar, and is an avid gardener and cook. 

Introduction

The goal of Question Card Games is simple: to provide students with repeated practice in transforming simple statements into wh- questions.  Many language-delayed students have difficulty formulating coherent questions that will result in getting information they want and need.

These materials are included:

  • a 50-card deck of Question Cards (10 each of Who?, What?, Where?, When?, and Why?)
  • a 75-card deck of illustrated Item Cards:
    - 10 Who/What
    - 10 Who/Where
    - 10 Who/When
    - 10 What/Where
    - 10 What/When
    - 10 Where/When
    - 4 Who/Why
    - 4 What/Why
    - 4 Where/Why
    - 3 When/Why

The simple games included here and the flexible materials should provide you and your students with a number of ways to make their language more precise and effective.