Target a broad brush of reasoning skills with games that are easy to set up and play. Give your students fun, positive ways to practice problem-solving skills with others.
- Problem solve; think creatively; and use logic in a real-time, fun format
- Become independent thinkers and problem solvers
This book of 50 games gives you many teaching options:
- reinforce a variety of skills
- games at two difficulty levels for most skills
- use the games for therapy, learning centers, and take-home activities
- meaningful, goal-driven stimuli for two to three players
- many of the game boards can be customized with your own stimulus items
Teach 24 problem-solving skills:
|Patterning||Identifying Facts & Opinions|
|Comparing and Contrasting||Stating Facts & Opinions|
|Identifying True/False Statements||Cause & Effect|
|Answering Wh- Questions||Using Logic|
|Asking Questions||Identifying Problems|
|Drawing Conclusions||Evaluating Solutions|
Distribute the games as printed, or color and laminate them for future use. You will need different colored game tokens; dice; coins; crayons, markers, or colored pencils; paper; scissors; glue sticks; game chips; and a timer to play some of the games.
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- Developing reasoning skills encourages critical thinking and meta-awareness of internal thought processes. Reasoning skills support students' logical judgments based on conscious reflection and sensitivity to multiple viewpoints (Little, 2002).
- Reasoning and critical thinking are necessary skills for competence across the curriculum. They require students to examine, relate, and analyze all aspects of a problem or situation. Students engaged in critical thinking must make associations that connect problems with their prior knowledge (Pellegrini, 1995).
- Explicitly teaching and reinforcing inference-making leads to better outcomes in overall text comprehension, text engagement, and metacognitive thinking (Borné, Cox, Hartgering, & Pratt, 2005).
- Students need extensive practice in solving problems independently in order to develop critical thinking (Paul, 1990).
- Klein and Freitag (1991) found that instructional games, without sacrificing performance, enhance the motivation of students in the areas of attention, relevance, confidence, and satisfaction.
50 Quick-Play Reasoning & Problem-Solving Games incorporates these principles and is also based on expert professional practice.
Borné, L., Cox, J., Hartgering, M., & Pratt, E. (2005). Making inferences from text [Overview]. Dorchester, MA: Project for School Innovation.
Klein, J.D., & Freitag, E. (1991). Effects of using an instructional game on motivation and performance. Journal of Educational Research, 84(5), 303-308.
Little, C. (2002). Reasoning as a key component of language arts curricula. The Journal of Secondary Gifted Education, 13(2), 52-59.
Paul, R. (1990). Critical thinking: What every person needs to survive in a rapidly changing world. Rohnert Park, CA: Center for Critical Thinking and Moral Critique.
Pellegrini, J. (1995). Developing thinking and reasoning skills in primary learners using detective fiction. Yale-New Haven Teachers Institute, 1. Retrieved November 1, 2009, from http://www.yale.edu/ynhti/curriculum/units/1995/1/95.01.05.x.html